I don't know if others have different experiences but most people I encounter just say that sub 3 spam is unbeatable, I keep my destroyers. Remove armor, that lets you reduce engine. I didn't check Kamchatka to Alaska, but visually it looks even further away. [41] Subs are fine for playing defense and raiding convoys, but they no longer give sea control to allow invasions. This is one of the cheapest ways to build a “real” navy. Which can be sometimes the case because of the longer range of the tactical bombers. Now, the same analysis but for 1943 tech:. -Torpedoes aren't affected by combat rows (see next part). I play HOI4 since it came out but back in the day navies had metas like only battleships or extremely overpowered undetectable submarines so it was always very easy but by now all of these (hilarious. As you can see, the divisions cost the same. . Mod replace tech icons in armor, air and infantry tab for more "realistic" and "historical" planes, tanks, infantry weapons and equipment etc. S. Highlight the ships you want to retro, then click on the button under the admiral and select the new design. Air Superiority is especially crucial as Germany. For naval doctrine, almost always use trade interdiction. 5 per yard) x (QTY of naval yards dedicated) / (cost of design) = production cost in days. The sole purpose of this tank is to provide a piercing bonus to infantry divisions. The other type of DD has a single gun and around 120 torpedo attack, usually 3 sets of launchers. Improved vanilla technology icons. The surface fleet meta is heavy cruisers (1 heavy gun, lots of light guns, max engine, no armor), with roach destroyers (as cheap as can be; possibly include upgraded engines) and torpedo destroyers. Radar tech matters much more than AA tech due to its effect on accuracy. There are no class-specific bonuses at all for battleships, battlecruisers or heavy cruisers, but if built they share the array of global bonuses under this doctrine. However, simply sending out a bunch of submarines or battleships won’t work very well, and you’ll quickly find your navy devastated. Cruiser "spam" seems to have taken that place, although some of the CC community seem to be testing ways to get more crew onto a cheaper hull (since ship crew is part of the calculation for how much control a ship gives). increased number of convoys covered by each destroyer on escort from 10 to 12. This guide is based on the naval meta of hoi4 multiplayer. this is good but don't spam these as screens. Each support company weighs 0. The problem with the navy in this game is, no matter how hard I am trying to build a competent navy and not just spam subs, the game punishes me with very long. Because you have to heavily rely on your Tanks and their breakthrough value to accomplish stuff. ) OTOH the penalties are capped at 10, so if you want to build 20 carriers per fleet you will wreck any enemy fleet. While the CA's rounds might hit harder, against a destroyer it doesn't make as much difference due to the lack of armor (particularly-given the lower differences between 6-inch and 8-inch HE shell. In addition I have a better template that adds AA and logistics. 5 are probably the widths you want to go for. Only 200 naval bombers can take part in a. When it comes to choosing a ship to start one’s naval fleet in Hearts of Iron 4, it’s the Destroyer that can form much of the frontline due to its. Torpedoes fire 1/4 (or 1/3 with trait) as quickly as other weapons, and are also less likely to hit. I would say subs are the most OP. Mid 1. An army in HOI4 is a single unit with it's own stats, so sending 1 tank along with 7 infantry can effectively put all 7 in the tank. Yes your heavy tanks won't receive much damage from infantry, but they will receive max damage from enemy anti-tank anyway. I have 500 hours on the game, mostly in multiplayer focusing on Navies since I cant micro ground forces very good. This thread is archived. Barbarossa and No Step Back. 6, which is barely enough. Content is available under Attribution-ShareAlike 3. This consists of destroyer spam where you mainly focus on light attack and torpedo attack, with just. Swiftly find equipment tags to use with console commands such as add_equipment in Hearts of Iron IV. 792 votes, 42 comments. No, torpedoes are still useless, and dumb. By the time an enemy destroyer gets lucky and sinks a sub, you will have already sunk several divisions worth of troops. Go to hoi4 r/hoi4. GameStop Moderna Pfizer Johnson & Johnson AstraZeneca Walgreens Best Buy Novavax SpaceX Tesla. Battleships are by far the single strongest ship you can produce in Hearts of Iron IV. For fast encirclement use medium with a lof of soft attacks. So someone came up with the idea to combine a divisions full of marines with 1 tank batallion. In vanilla I usually spam out 10w infantry with support art and nothing else, they are super cheap for the. Look, the problem with naval combat in HoI4 is the same problem with land combat: Far too much of the tactical and operational levels of combat are abstracted and nonsensical. Submarine Hull: 0. You need to keep some destroyer and light cruiser to defend your fleet, but create a seperate flottilla with only destroyer and light cruiser. I've never been great at the naval side of HOI4 and haven't played a. If you are dealing with land-based planes, 12-15 anti-air attack is enough to survive, and 20-25 lets you all but ignore them. even the. 370K subscribers in the hoi4 community. (Optional) Just naval invade your enemy before they invade you, the AI is pretty shit at defending its ports, you only need around 10 divisions to secure a beachhead. ago. Uses: If you're already researching heavies, these are a low-cost way to make it very expensive for your enemy to attack you. HoI4 DevDiary - Tank Designer. The single depth charge slot in the upgraded destroyer model should be enough to deal with any submarines. Strike fleets should help you achieve either one of those objectives. They will then just spam the Zero for use on land and on carriers. After the 5th their org should be down enough to run over. Without Armor, hardness is not necessary. The best thing to hunt enemy fleets is aircraft, the naval portion of the game is a mess. It proves combat widths of 14, 15, and 18 are fitting for small, front-line divisions. It’s pretty simple, but takes focus to make it efficient. Always add radar to your ships. And as a Minor that is a problem. Most of the times it's just not worth it to make a good navy for sp. It is cheap to produce, so I quickly produce enough to fit all my motorised, mechanised and tank divisons with one battalion each. Electronic Mechanic Engineering. If you're looking for a competent surface fleet to fight other ships with, the basics is cheap DD with good engine and some torpedoes, and heavy cruisers loaded down with light attack. Cruiser Hull: 2. have like 10-20 of these in each task force for sinking enemy capital ships after their screens are gone. Turn your 18 width infantry with shovels into 40 width 14-4s with R. 2 HP. Add this ship to your fleet to get insane kill ratio against the AI. Every point of Air Superiority is 1% less defense and movement speed for your opponent in the region and vice versa. Whenever you get air. Each hull type contains a number of module slots. And our fleet composition will be as follows: 12 x Battleships: 95 x Lightcruisers: 95 x Destoyers: Total IC = 715,598 (2289 less than the British)Total Ships = 202 (35 less than the British) Navy is so-so in single player. It does not change tanks' stats. Good news: it's better at dogfighting than the 1940 heavy fighter. Build fast ships with Radar and spotter planes. Operating in squadrons of 6 on convoy escort. Also using your armored divisions to fight the enemy's armored divisions seems kinda stupid since you will be losing lots of armor yourself. I feel like an armor system would counter destroyer spam. this guide focuses mainly on the hoi4 surface fleet. For example: 'Matilda LP'-tank with improved Armor and Main Gun and name it. . The combination of speed and visibility make your ships much more difficult to hit. Paradox needs to really study themselves some actual military history. xoldfashionedx Research Scientist • 5 yr. In this video I look over the potential new naval meta. Stack at least 8 divisions per tile. destroyers also get one shot by p. These slots can be populated by modules via the Ship Designer in order to form complete ship designs (a. -2 (4) Line Artillery Battalions -1 (2) Heavy Tank Destroyer Battalion (heavy because it adds the most armor and doesn't slow them down) Engineer Company, Recon Company, Signal Company, Field Hospital, Logistics Company. Keep the roaches cheap. What holds me back there is more complicated, including a reluctance to depart from how navy SHOULD be, vs what the game favors in practice (sub or destroyer spam or massed Naval Bombers). Tanks have high breakthrough but low defence, which means they are vulnerable when on the defensive side of a battle. ago. Jeune École Mass Destroyer Spam Fix/Balance Idea In short, let capital ships use their secondary batteries for their intended purpose; attacking large numbers of small vessels. Report. My last heavy cost 16 production. r/hoi4 • I wrote a program to calculate every singe possible tank, give me your stats and I'll tell you the cheapest tank that fulfills them. The attention this task entails obviously depends on which country the player is controlling. I have 500 hours on the game, mostly in multiplayer focusing on Navies since I cant micro ground forces very good. If you start the game with a navy, stack all the subs in one navy and throw the rest of your navy in reserve. So 11-8-2, 12-7-2, or 14-5-2. The carriers covered the Mariana's, PI Sea, Bismark Sea. In HOI4 you can probably build around 15 destoyers for a Battleship and around. In Kyushu you can only build 1, so add a 3rd factory to Tokai. -Roach destroyer spam + steal someone's else's fleet. The first is to give the tank high soft attack, but very low hard attack and piercing. Having air superiority is super important for spotting and battle. Testing anti air. Go to hoi4 r/hoi4 • by. • 6 yr. any tactic will defeat AI. A place to share content, ask questions and/or talk about the grand strategy game Hearts of Iron IV by…The way I've used them, SPGs are for giving your armor divisions a lot of soft attack without slowing them down. Used for balance. Reply. Medium howitzer is very good. Go to hoi4 r/hoi4 • by. But you can just spam light attack on light cruiser. Works best if you have yellow air. Spam divisions/planes. For comparison, the BC1 costs 6853. 42 Badges. Smaller ships like Destroyers and Destroyer Escorts could be produced MUCH more quickly, and with the latest designs (just like how, in-game, your Battleship III/IV designs aren't likely to be finished soon enough to influence the war- particularly if you focus research on land equipment: whereas you can deploy tier III/IV light cruisers and. Generally, you do not need SPG with heavy or medium tank divisions. 45 votes, 18 comments. The combination of speed and visibility make your ships much more difficult to hit. According to the SCREEN_RATIO_FOR_FULL_SCREENING_FOR_CAPITALS define, the answer is 3. Subs for Convoy hunting fleets, CLs fleets (4 is enough if you use battle fleets to clear waters) for long range escorting and DDs fleets (also only 4 is enough, possible 1 CL and 3 DD) for short range escort. 50. Split into 3-4 task forces of submarines under an admiral, preferably one with Bold trait and then the Sea Wolf earned trait followed by the Spotter or Superior Tactician earned traits. Set them to convoy hunt. The reason destroyer and/or sub spam is so common is it's simply easier to micro and let's you focus your time, research and industry on army and air force. Surface detection +5. As we all know ships in Hoi4 have been completely changed the old "rock-paper-scissors" system of pre MTG naval combat, e. Patrol = ships are out at sea searching for the enemy fleets and engage depending on engagement orders and enemy fleet strength. Any help would be much appreciated. New Player Tutorials. The first key to building a navy in Hoi is to build smarter, not harder. If you cannot afford to build BBs to counter enemy. The 7/2 however consumes 8000 manpower, and 638 IC, and only offers 176. Rush 1940 sub and snorkel. If you are going to ship troops stack your subs and hope for the best. Tank destroyer (TD). How you get there is up to you (I use surface strike fleets, in the first meta). I thought I'd just use paratroopers to get to North America, but distance from Faroes to Iceland is too long for my paratroopers. Medium battery vs light battery. You then add a design company to your roster, and now your 1940 light cruiser will gain whatever buffs your company provides, however the 1940. AI in general ChillB Mar 3, 2021 Jump to latest Follow Reply Like playing. Never miss a thing. Carlcarl1984 • 2 yr. Cruiser "spam" seems to have taken that place, although some of the CC community seem to be testing ways to get more crew onto a cheaper hull (since ship crew is part of the calculation for how much control a ship gives). For better or for worse, magazine hits are not included in hoi4's critical hits system. Build nothing but military factories and stuff for ground troops. Like, lets just say I make a Variant of the Panzer IV called Pz 4 A, and I want to add that variant to my stockpile, but here is the thing, if I type in “Ae [Number] medium_tank_equipment_2”, it just gives regular Panzer 4’s without the “A” variant. For thousands of years until today, naval trade has been mostly faster and far cheaper as compared to land trade. You can put groups of DDs on Invasion support to have them tag along with the troop transports. The navy gives you the agency to go and do anywhere, and not be locked to the limitations of a contiguous land passage. Where do you put tank destroyers? I don't think there is any reason to put them in your tank divisions if you can afford heavy tanks. Having air superiority is super important for spotting and battle. Where do you put tank destroyers? I don't think there is any reason to put them in your tank divisions if you can afford heavy tanks. Focus on bombing enemy ships, and plan naval invasions. Battleship can do it better, but you might. Built more CVs for the fast strike force. ago. When you have the appetite for a difference experience than vanilla HOI4, perhaps try Black ICE/Total War/Hearts of Oak. 363K subscribers in the hoi4 community. Well suited for nations that want to go fighter, heavy fighter, tactical bomber. Personally for me CLs are the winners of this update, in a flashback to the game’s. Yeah, the Wikipedia hasn't been updated since 1. I usually go anti air cruisers (a cruiser that basically has as much anti air on it as possible), subs 3/4 and destroyer 2s with Sonar 2. k. 4. Mines. for people curious: take all the sub focussed political advisors, just spam 36 subs from the start of the game at 20 dockyards (get 3 free with focus) then take the doctrine down the sub-unrestricted warfare branch (also with 3x 100% boost with focus) and put your subs to raid in any ocean, deep ocean and archapeligos cutting your entire sub collection in 10. Many-player Macro-Micro WW2 game: HOI4 /pre-- WW1 Global grand strategy game: Pride of Nations Favorite Game I may never have time enough to play thoroughly: CK2. In hoi4, naval trade is more expensive, because you need convoys, while for land you need nothing. 246 22. Although with hundreds of dockyards you could produce so many subs that you can just overwhelm your enemy but then fleet size may become an issue. You can change the icon of each ship class in the ship designer, if desired. The problem the USSR faces is building up enough of a meat shield to hold back or slow Barbarossa until it can build up forces for a counter attack. This ensures that your width and org are still on track. - Each naval region has a certain amount of superiority depending on the strength of each fleet. May 28, 2010 15. Jan 30, 2018; Add bookmark. 2. There are essentially two metas. I alternate between those two, recruiting. Maybe if they expand on the trade and supply system, then navy could become more worthwhile. So I favour simple 9 or 10 infantry divisions with engineers and support artillery. Naval bombers delete the screens, subs kill the convoys and capitals. . Boost fascism in the USA. You want to maximize soft attack. Well the quick way is nukes the slow way is using bombing aircraft , also if you have a general with the special trait that gives a boost to attacking forts use it. In HoI4, the default icon of a unit determines its type. Twitch. Neither of. Go to hoi4 r/hoi4 • by. Hello Gentlemen, I have returned to hoi4 recently, (last played before la resistance update) and I found out that my knowledge of this game is obsolete. if you spam these torpedo destroyer as your. That makes planes far more important than infantry. Depends on your viewpoint. Red variants in the picture means the ship is a capital. r/hoi4. 375K subscribers in the hoi4 community. That makes planes far more important than infantry. A place to share content, ask questions and/or talk about the grand strategy game Hearts of Iron IV by…Here you can add ships with specific types to build your own fleet and you can even create task force templates which you can load. Go to hoi4 r/hoi4. Please read through the new rules for the forum that are an integral part of Paradox Interactive’s User Agreement. Bren Mk. An unlikely ally, an upgraded Medium Tank Destroyer 3. Good light cruisers are excellent uses of. 0 unless otherwise noted. - When your fleet meets and enemy fleet they begin a naval battle. Wow since no one in this tread has actually posted the "space marine" division composition like its some trade secret, i guess ill do so. If you’re fighting in the Pacific, build fleets with ~4 CVs, some screen (I prefer CL), and some capital ships. 8x. but for making screens, use something with light attack. Puppet and annex to get the fleet. cheap while being multi purpose, and for the cruisers, some lvl 1 heavy batteries + lvl 3 dual purpose guns, (+ radar an good targeting) preferably on the 1940 hull. Interception detection). Destroyer and Light Cruiser in the same fleet as capital ships will defend the fleet against subs, they won't hunt them down. They win a few battles but I don't seem to make progress. 96 Badges. Simple max light attack Destroyers spammed out with the 12 BB's - this in theory should make it really hard to beat as the damage being dealt by the enemy navy will be spread so thin with hundreds of Destroyers to shoot at. The remaining battleships and CA's I split into 3 equal task forces, with 3 scout task forces. Destroyers have torpedoes 20% weaker than Light Cruisers and 1/3 the strength of Submarines. 369. Spam submarines and tell them to convoy raid off your coast. No, spam Destroyers and Battleships, maybe add some subs or Heavy Cruisers, then you've got a great navy. I made this mod to change naval combat, removing all the cheese that Paradox left in, and adding some more realism to the whole naval combat mechanic. Part of the goal of these metas, btw, is to compete effectively on the seas without having to overbuild dockyards. Sort by: Open comment sort options. The difficulty with HoI4 is there are SO many things that exploit the AI, or mechanics, it's impossible to find a balance everyone agrees on. Jun 28, 2016;Roach DD/light attack CL with SHBB-Roach DD is destroyer specifically made for its low price, it can range to anywhere from gun 1, engine 1 1922 DD to gun 2, AA2, Engine 2 1936 DD. and lost the Fuso to the USN destroyer screen. And also of course speed so engine up to 9. You pair this with patrols. Roach destroyer spam always works due to random. I decided to test out what anti air does exactly for a ship. . You can defeat all AI navies with only naval bombers. -The ideal screening composition is 3 screens to 1 capital ship, but it is recomended to use a 4:1 ratio so that your capitals aren't vulnerable the moment one destroyer dies. It has cost us a lot to make - sweat, tears, sanity (several members of the team now understand the “Poi” meme). Capitulate a major with a fleet. One SP Art combined with one Tank Destroyer will contribute substantially better attack values to a division than two light tanks alone, at the expense of lower defensive stats. But it can be lowered by positioning (up to -50% at 0 positioning) and increased by admiral traits (+20% screening efficiency from Fleet Protector). it's light cruisers that destroy screens a. Radar cruisers and aa capital ships are useful as well if you can afford them. Adding the first battalion of medium 1 tanks to a 40 width division with light tank 2 has a huge impact, adding 14. The Italian cruiser Partenope in 1895. If you are a mp player and enjoy kind of sweaty ish game you most likely have a vague knowledge about the meta for USSR and Germany in MP of heavy tank destroyer (with mech) only division using most of the time the inter-war chasis 3 small canons easy maintenance and Heavy high velocity gun (High velo 3 which you get from the last at tech). Destroyers: Best Engine, Any Torpedo, Radar. I just naval bomb it out of the water without much effort. In hoi4, naval trade is more expensive, because you need convoys, while for land you need nothing. As for tank I use 6tank/4mot and again, it works very well against AI. Colosso95. The US in the pacific, especially with the Base Strike Doctrine will be way more efficient with Light Cruiser as their screen ships than destroyer. Get your army ready and when the Japanese declare war, march northeast. 3. And your heavy tank will represent like maybe 2-5% of your division HP and Organization. I'd give both radar, since it's cheap and powerful, and I'd give the destroyer a set of torpedo tubes so it can pose a credible threat to a capital ship it encounters, otherwise it's literally incapable of harming one. 251 votes, 30 comments. You don’t need lots of torpedo destroyers. It occurred to me, after learning more about historical ships and their effectiveness, that Light Cruisers did perform quite well. 25 and 37. (Supp : log, art,recce,eng,maint) That's what I use. Having a ton of navs basically guarantees you’ll win. But, Naval AI is doesn't exist so you can't really go wrong with anything you do. If you like to make smaller 10 width armor divisions though, it won't be that useful. Escort Carrier - 1 flight deck, AA, Radar is you want, carrier 1 engine. CLs are more flexible (more modules that can be mounted) but also more fragile, and are screening ships. Hard meta is a mix of cheap roach destroyer screens with good engines and only one gun, torpedo destroyers, and light attack light cruisers. This consists of destroyer spam where you mainly focus on light attack and torpedo attack, with just. There are two main types of Roach, air Roach and no-air. Battleship Designs. As we all know ships in Hoi4 have been completely changed the old. Nah torpedoes because they got nerfed pretty hard. Fallout 4, HOI4, Final Fantasy X/X-2, Skyrim, Valheim,. But in reality other sun's will scare off raiders. The Detroit arsenal just gives you 10% more medium tanks and that might be more important. Build and spam only battlecruisers and destroyers. You could use roach destroyers for the job, but their detection is pretty poor, so you’d need a bunch extra. for the low price of just 85 XP! As an added bonus, get a way to ramp up your army to a million men for just 5 XP extra! Limited time offer. The stated goal of Man the Guns is to make the naval gameplay more involved. Hull Types: Battleship Hull: 2. We have updated our Community Code of Conduct. I prefer rather to spam DDs, CAs, BCs and CVs for maximum effort and refit existed ships to something useful. If fighting a tank heavy nation like USA, Germany, USSR, heavy tanks may be better. If you want torps for some reason, make a few torp dds. Also use some heavy cruisers built to kill screens too. Maintenance companies are good on your armored divisions to reduce attrition losses. After all, spending a bunch of IC to turn an existing destroyer into a cheaper destroyer defeats the purpose of the cheaper build. Hulls are the foundational component of ships, and are unlocked through research. Go to hoi4 r/hoi4 • by Mobius1424. Note also that you only need 30 TD per slot, unlike 60 tanks and TDs come off the assembly line about 40% faster than regular tanks. 6) Escort group/minesweeping. I don't get supremacy and neither win naval battles to weaken the enemy. Essentially, all Capital Ships would gain a small number of additional attacks (2 for Heavy Cruisers, 3 for BC/BB, 5 for SuperBattleShip?) with less damage and (much. If you leave a sub group on "always engage" orders, you can see this. Mixing both tanks has big advantages in production costs, training, supply and fuel as well as scheduling when things are available. 5 production per day. Attacking is easy. Most of the MGs/Mortars/Infantry guns only need 1. #2: Surface detection and speed are key. If they hit 0 manpower before you you win. Pretty damn cheap for its effects. Two slots of torpedo twos on a sub is enough to instantly sink a convoy in the first volley if you are lucky. Nobody mentioned the obvious: upgrade the ships with AA. #13. 3x. Against the AI, no. Archived post. Theyre extremely niche to be frank. Go to hoi4 r/hoi4. But. Destroyer II. infantry for organization 17w. Light cruisers can fill the role of destroyers or that of heavy cruisers. I routinely set 15 CLs on seek and destroy. They use amount of air superiority to "detect" ships and subs and tactical bombers have exact same air superiority rating as naval bombers. From the wiki [hoi4. Destroyer spam is the old meta. there is a lot of info left out for the sake of time. Set the turret to a fixed superstructure and change the main weapon to a heavy cannon. Result of strategic bomber spam as Germany. destroyer2 : the point is that they can tank more shots form a light attack cruiser. Subscribe to downloadExpanded tank designer. I disabled all my dlc and my mods, I started the game and I had this problem. In an infantry divisions org is not a problem. netherdraku • 4 yr. If fighting in the Mediterranean or the North Sea, don’t bother with carriers. AA, AA tech (the artilly tech helps the ships), RADAR, and targeting RADAR. Build medium tanks and mechanized. Think of it like a car's fuel economy. then you get an upgrade of . In Europe, a heavy tank destroyer is really handy. I've been trying to keep up my production, but my two fleets in the area, the Baltic Fleet and the Home Fleet, have. So first lets talk about the add_equipment console command, for everyone, this is a slow, annoying, and sort of the wrong way to do that. By the time an enemy destroyer gets lucky and sinks a sub, you will have already sunk several divisions worth of troops. Around a 13. Main battle tanks are useful as well to get tanks out in the field quickly, but I have to use army exp to upgrade them which one is a more viable option? Thx in advance. AI often gets tricked into shoving all of it's fleet there to block the Channel from crossing, but in fact they get utterly bombed to the depths of the sea. simplify the amount of equipment you want to make. Our first focus will be "Purge the Kodoha Faction". Don't let your navy engage for. The purpose of infantry is to defend. CL spam is beyond stpuidly effective. Be careful if you use mech 1 they are 8kmh. Tanicius. Discord! me on Patreon! me on Twitter: is the counter to submarines, as well as carriers as it is faster then the carrier, aircraft have very low chance to score hit on the destoyer and the destoyer carries torpedoes so if it get close it will have a very good chance at sinking the carrier. Best. Keep them out of shallow water and away from enemy bombers, both of which murder subs. Mostly its enough against most of players, who spamming. I usually use the name of the class "retrofit. 3: The 40 width Heavy Tank Destroyer. Sub 3s, Light attack spam, torpedo screen spam, etc. Destroyers. This video gives a basic explanation of destroyers, their possible applications & relevant templates. Secret Master Covert Mastermind. or spam naval bombers and kill the entire british fleet after a while. Also, investing in naval aviation might be worth it for extra anti ship. Go to hoi4 r/hoi4 • by. Navy Works like: 1 Admiral has a Fleet, each fleet has different Task Forces. the medium tank has a lot of breakthrough and some soft attack but bad hard attack. Trips. Members Online • [deleted] Are the destroyer useless? Discussion. Split into 3-4 task forces of submarines under an admiral, preferably one with Bold trait and then the Sea Wolf earned trait followed by the Spotter or Superior Tactician earned traits. Destroyer with only torpedos. If you can afford artillery, give it everyone. paradoxwikis. 4 Mp/HP, and ~3. In this short tutorial esque guide I will show how the current best way to counter the Axis sub spam, as the Allies (specifically the United Kingdom). Turn Expert AI on at a minimum. 10 "Barbarossa" and the No Step Back expansion. r/hoi4. Join my discord:. A place to share content, ask questions and/or talk about the grand strategy game… Unfortunately Canada, Australia, and USA are in Allies and they're all majors, so I need to defeat them all. AI newer uses 40 widths, so you'll be perfectly fine with 20 width. If this is not an option, the cheapest and easiest way to get a competitive navy is the spam out 1940 light cruisers with as much light attack as possible and 1940 destroyers with as much torpedo attack as possible.